Shadowless is a game where you must outmaneuver your enemies in order to kill them, rather than fighting them head-on. Your weapon cuts through shadows, not flesh, and you must collect enough shadows to meet the demands of the entity you stole this weapon from.

Game Design Document

intent was to make a "night cycle" that runs out and if you don't make quota you lose / if you do make quota you win, but the night cycle timer doesn't work lol. coded it all in but forgot to make the timer work...

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